Thanks, in the meantime I realized that I had to change imagePtr from int
into an NSInteger. Now it works. Do you think it is ok?

#define          kDepth 32
NSInteger      oneImageSize = width * height * (kDepth >> 3);
Handle           imagesH = NewHandleClear(totImages * oneImageSize);
NSInteger      *imagePtr = malloc(totImages * sizeof(NSInteger));
NSInteger      baseH = *(NSInteger*)(imageBaseH);

for(i = 0; i < totImages ; i++){
    imagePtr[i] = (baseH + (i * oneImageSize));
    imageData = [imagesArray objectAtIndex:i];
    [self LoadImageData:imageData pointer:(void*)imagePtr[i] h:height];
}

> Da: Mike Abdullah <cocoa...@mikeabdullah.net>
> Data: Mon, 14 Dec 2009 18:41:58 +0000
> A: "gMail.com" <mac.iphone....@gmail.com>
> Cc: <cocoa-dev@lists.apple.com>
> Oggetto: Re: memcpy with 64 bit
> 
> Have you read the 64 bit transition guide?
> http://developer.apple.com/mac/library/DOCUMENTATION/Cocoa/Conceptual/Cocoa64B
> itGuide/Introduction/Introduction.html
> Your question (use of int) suggests not.
> 
> On 14 Dec 2009, at 18:27, gMail.com wrote:
> 
>> Hi,
>> if I compile this code against "32-bits Universal", it works.
>> If I compile this code against "64-bit Intel", it doesn't work.
>> I get a bad access error just on memcpy. What do I miss? I use:
>> 
>>    Base SDK 10.6
>>    i386 ppc ppc64 ppc7400 ppc970 x86_64
>>    GCC 4.2 or 4.0
>>    Target Mac OS X 10.6
>>    Active Architecture x86_64
>> 
>> - (void)LoadImageData:(NSData*)imageData
>>                       pointer:(void*)handle
>>                               h:(GLuint)imageHeight
>> {
>>    NSBitmapImageRep    *bitmap = [[NSBitmapImageRep alloc]
>>                                                    initWithData:imageData];
>>    int                         bytesPRow = [bitmap bytesPerRow];
>>    unsigned char        *theImageData = [bitmap bitmapData];
>>    int                         rowNum;
>> 
>>    for(rowNum = 0; rowNum < imageHeight; rowNum++){
>>        memcpy(handle + (rowNum * bytesPRow),
>>                     theImageData + (rowNum * bytesPRow), bytesPRow);
>>    }
>> 
>>    [bitmap release];
>> }
>> 
>> 
>> Best Regards
>> -- 
>> Leonardo
>> 
>> 
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