> OK, seems to be that way. So how do I do that from within my app? I tried setenv("NSZombieEnabled", "YES", 1 ) but that didn't seem to work.
Proof of concept, needs to be cleaned up. Appears to work as expected, though: ===== uint32_t maxLen = 0x400; char *executablePath = malloc(maxLen); FSRef fileRef; NSDictionary *environment = [NSDictionary dictionaryWithObject: @"YES" forKey: @"NSZombieEnabled"]; assert(!_NSGetExecutablePath(executablePath, &maxLen)); FSPathMakeRef((UInt8 *)executablePath, &fileRef, nil); LSApplicationParameters appParameters = {0, kLSLaunchDefaults | kLSLaunchNewInstance, &fileRef, nil, (CFDictionaryRef)environment, nil, nil}; LSOpenApplication(&appParameters, nil); [NSApp terminate: nil]; ===== The LS APIs appear to prepend the current environment to whatever you add to the environment dictionary (above), so it does not appear to be necessary to add the current environment to that dictionary. But that doesn't seem to be documented... _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com