I am actually not sure how to pause the execution while holding the mouse button down.
It appears there is a delay...the delay I specified in performSelector:withObject:afterDelay: ... however, the selector is always performed. On Feb 1, 2010, at 5:15 PM, Richard Penwell wrote: > Might try pausing execution after the mouse down to see what's preventing the > run loop from pumping. PerformSelector... puts an event on the run loop, so > it must not be getting to future events. When you let your finger off the > mouse, the selector is performed with no delay correct? > > On Feb 1, 2010, at 5:11 PM, Eric Gorr wrote: > >> Strange, I just replied to Richard saying that my selector is not performed >> until after the mouse button goes up. I can hold the mouse button down for >> several seconds and not see the selector performed. >> >> Of course, this may actually be due to the fact that my core event loop is >> based around ReceiveNextEvent rather then a pure Cocoa event loop. Perhaps >> that is what is interfering.... >> >> Might be headed to DTS for this one... >> >> On Feb 1, 2010, at 5:05 PM, Gustavo Pizano wrote: >> >>> Eric Hi, What Richar said its what Im actually doing to achieve such a >>> behaviour, using the performSelectorAfterDelay, will be your best shot but >>> what I do is that if the mouse goes up you just call the the NSObject >>> method cancelPreviousPerformRequestsWithTarget. then the selector will not >>> be performed. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com