Please don't use sleep() on the main thread of a UI application......

If you really want to do this, I'd suggest using an ivar or a static variable 
to facilitate going through the operation using 
performSelector:withObject:afterDelay:

e.g.:

static int labelLoopCounter = 10;

-(IBAction)buttonPressed
{
        if (labelLoopCounter == 10)
        {
                labelLoopCounter = 0;
                [self updateLabel];
        }
}

-(void)updateLabel
{
        if (labelLoopCounter < 10)
        {
                label.text = [stringList objectAtIndex:labelLoopCounter];
                labelLoopCounter++;
                [self performSelector:@selector(updateLabel) withObject:nil 
afterDelay:1.0];
        }
}

On Feb 21, 2010, at 7:33 AM, Michael Davey wrote:

> Hi,
> 
> I have, for a bit of fun, taken my first steps out of Mac development and 
> into iPhone development, and have encountered a bit of a problem.
> 
> Basically, what I want to do is update a UILabel when a button is clicked in 
> the view, but I want to be able to update it in intervals with different 
> values.  I have tried basically doing this (although this is simplified for 
> the purposes of demonstration) in the IBAction for the button click event:
> 
> for (int i = 0; i < 10; ++i) {
>       label.text = [stringList objectAtIndex:i];
>       sleep(1);
> }
> 
> What happens is that I only see the last value that is set - does anyone here 
> know what I should be doing to code this correctly?
> 
> Mikey_______________________________________________
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