On Sun, Feb 28, 2010 at 1:33 PM, Paul Bruneau
<paul_brun...@special-lite.com> wrote:
> Or if you want to do a bunch of audio stuff in the iPhone, then you can enjoy 
> the experience of learning C++ even though all you want to do is obj-c. 
> Depressing.

Nothing in Core Audio requires you to use C++, but all of the stuff in
PublicUtility is C++. You could implement an audio unit in straight C
if you wanted.

ObjC would never be a good idea for audio because it involves far too
much latency. Audio demands realtime performance, which a dynamic
language like ObjC simply cannot give you.

--Kyle Sluder
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