Text will scale just fine by changing the view's bounds (or the transform) if you are NOT using a layer-backed view. I had to abandon this approach on the iPad because everything is layer-backed and it just scales pixels.
On 6/10/10 4:04 AM, "cocoa-dev-requ...@lists.apple.com" <cocoa-dev-requ...@lists.apple.com> wrote: > On 9 Jun 2010, at 21:11, Eric E. Dolecki wrote: > >> I have a view that contains text in it. I am scaling it up and down... When >> at 100% the text is nice and crisp. When scaled, it's blurry (the default >> state for the view). >> >> How can I fix that? Would I need to set the text again at a specific size >> each time the animation is complete? >> >> CGAffineTransform transformBig = CGAffineTransformMakeScale(1.8f, 1.8f); > > Can I just clarify---this question is about Core Animation, right? Or, put > another way, what are you doing with your affine transform? > > There's no reason that merely using an affine transform should result in > pixel-based scaling. > > Kind regards, > > Alastair. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com