> So what are we supposed to do? Is there something I'm overlooking here or > should we maybe stop using CALayers and instead use NSOpenGLView or maybe > even manage our own OpenGL Context, render into a background buffer (e.g. > some kind of image) and then directly paint this image from within the > background thread into the view whenever we want to? If so, what image is > most effective for such a task? NSImage, CGImage, CIImage? Any advise is > highly appreciated.
As far as my experience goes, it was perfectly possible to update a CALayer from a background thread as long as you make this thread run its own runloop. That's what I did some time ago before reverting to the classical method for the sake of complexity. No guarantee though, I'd rather let the specialists speak. Cheers! Vincent Sent from my iPhone4 ;) _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com