Iceberg-Dev wrote:

>> When working with NSBitmapImageRep, calling -bitmapData is a signal  
>> that you may be editing the data. It is not repackaged until the  
>> bitmap is drawn, or somesuch. It's illegal to just stash a pointer  
>> to the data and use it arbitrarily later - that won't necessarily  
>> be the same data as now backs the image. This is described in the  
>> 10.6 AppKit release notes.
> 
> Calling -bitmapData works on Mac OS X 10.5, it does not work on Mac  
> OS X 10.6. On 10.6, it's slow and the data gets zeroed. Bug?

It would seem, but where is uncertain. I just threw something together to 
access every byte of a 3MPixel image sequentially. It consistently took just 
over 0.02s and did not result in data loss.
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