Good thought thanks Charles, but everything else seems to be responding as 
usual. No spinning wheel, still able to do other things in the UI. Main thread 
trace says:

#0  0x9546b0fa in mach_msg_trap ()
#1  0x9546b867 in mach_msg ()
#2  0x9212d37f in __CFRunLoopRun ()
#3  0x9212c464 in CFRunLoopRunSpecific ()
#4  0x9212c291 in CFRunLoopRunInMode ()
#5  0x92442f58 in RunCurrentEventLoopInMode ()
#6  0x92442d0f in ReceiveNextEventCommon ()
#7  0x92442b94 in BlockUntilNextEventMatchingListInMode ()
#8  0x96aa578d in _DPSNextEvent ()
#9  0x96aa4fce in -[NSApplication 
nextEventMatchingMask:untilDate:inMode:dequeue:] ()
#10 0x96a67247 in -[NSApplication run] ()
#11 0x96a5f2d9 in NSApplicationMain ()
#12 0x00002d98 in main (argc=1, argv=0xbffff7d0) at 
/Users/gideon/Development/CADisplay/main.m:13

which I believe just means that it's idling, waiting for the next event.


I tried running the whole thing without using a separate thread for that 
method, and it worked fine both the first and second time.

Gideon

On 08/12/2010, at 6:33 AM, Charles Srstka wrote:

> On Dec 7, 2010, at 2:19 PM, Gideon King wrote:
> 
>> Another data point on this: if I use waitUntilDone:NO, it doesn't even work 
>> the first time through.
>> 
>> Responds to selector still returns YES. There are no error messages.
> 
> Is something tying up the main thread? It won’t execute your request if it 
> doesn’t get to the end of its run loop.
> 
> Charles

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