If I recall correctly, in iOS 4.0, this was reversed, but the next update 
changed the behavior to what we have now.

On Mar 20, 2011, at 1:25 PM, WT wrote:

> I seem to recall that one of the WWDC 2010 instructional videos - available 
> for free from Apple's developer site - mentions that the block version has 
> UIViewAnimationOptionAllowUserInteraction off by default.
> 
> That being said, have you filed a document enhancement request?
> 
> WT
> 
> On Mar 20, 2011, at 1:59 PM, David Rowland wrote:
> 
>> That did it.
>> 
>> The "View Programmming Guide for iOS", discusses both methods and implies 
>> that their code samples are equivalent. They don't say, or I didn't see, 
>> that the option you mention is on by default for the begin/commit style and 
>> off for the newer block style.
>> 
>> thanks,
>> 
>> David
>> 
>> 
>> 
>> On Mar 19, 2011, at 5:08 PM, Roland King wrote:
>> 
>>> UIViewAnimationOptionAllowUserInteraction ?
>>> 
>>> 
>>> 
>>> On Mar 20, 2011, at 5:42, David Rowland <rowla...@sbcglobal.net> wrote:
>>> 
>>>> This works. It fades the label to invisibility.
>>>> 
>>>> label.alpha = 1.0;
>>>> [UIView beginAnimations:nil context:nil];
>>>> [UIView setAnimationDuration:2.5];
>>>> label.alpha = 0;
>>>> [UIView commitAnimations];
>>>> 
>>>> 
>>>> and so does this,
>>>> 
>>>> label.alpha = 1.0;
>>>> [UIView animateWithDuration:2.5 animations:^{label.alpha = 0.0;} ];
>>>> 
>>>> 
>>>> The documentation says the latter is now preferred and does the same thing 
>>>> as the former. In particular, both will
>>>> start a separate thread for the animation.
>>>> 
>>>> My problem is that the second method seems to block the main thread. While 
>>>> it is acting I cannot use any of the controls on the screen. The first 
>>>> method lets me do what I wish as it proceeds.
>>>> 
>>>> 
>>>> Anyone have advice?
>>>> 
>>>> thanks,
>>>> 
>>>> David

Jeff Kelley
SlaunchaMan@gmail.com_______________________________________________

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