Le 18 nov. 2011 à 10:59, Nicholas Francis a écrit :

> Problem with Xcode >4 is that this is the same build farm that compiles out 
> standalone executable which has compatibility down to Tiger, so we're stuck 
> on Xcode 3.x versions (at least for the next 8 months or so). Superannoying, 
> but that's what we get for making a dev tool that will target ancient systems.
> 
> Essentially, Unity is an Editor (that requires >Leopard, Intel only) which we 
> ship with a bunch of runtimes (OSX, iOS, Win, Android (ARM/Intel, etc), PS3, 
> XBox, Flash binary, etc.). People use the Unity editor to build a data file 
> that these binaries know how to run. The Editor could be compiled with a 
> later compiler, but we need our runtimes to target ancient systems as well 
> (when to up the requirements of any version is a long debate; we're just now 
> dropping PPC). The editor also has an embedded Runtime (so people can test 
> their games).
> 
> However, getting all these dependencies right means we've ended up with a 
> very complex build system - so it's hard for us to "just" upgrade a single 
> piece of the chain.
> 
> Anyone have any idea how Lion checks the compiler version so I maybe can fool 
> it?
> 

http://www.mulle-kybernetik.com/weblog/2009/04/_nsi3_cfexecutablelinkedonoraf.html


> (Failing that, I'll re-implement windows resizing myself :)
> 
> Thanks,
> Nicholas

-- Jean-Daniel




_______________________________________________

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com

Reply via email to