Le 18 nov. 2011 à 10:59, Nicholas Francis a écrit : > Problem with Xcode >4 is that this is the same build farm that compiles out > standalone executable which has compatibility down to Tiger, so we're stuck > on Xcode 3.x versions (at least for the next 8 months or so). Superannoying, > but that's what we get for making a dev tool that will target ancient systems. > > Essentially, Unity is an Editor (that requires >Leopard, Intel only) which we > ship with a bunch of runtimes (OSX, iOS, Win, Android (ARM/Intel, etc), PS3, > XBox, Flash binary, etc.). People use the Unity editor to build a data file > that these binaries know how to run. The Editor could be compiled with a > later compiler, but we need our runtimes to target ancient systems as well > (when to up the requirements of any version is a long debate; we're just now > dropping PPC). The editor also has an embedded Runtime (so people can test > their games). > > However, getting all these dependencies right means we've ended up with a > very complex build system - so it's hard for us to "just" upgrade a single > piece of the chain. > > Anyone have any idea how Lion checks the compiler version so I maybe can fool > it? >
http://www.mulle-kybernetik.com/weblog/2009/04/_nsi3_cfexecutablelinkedonoraf.html > (Failing that, I'll re-implement windows resizing myself :) > > Thanks, > Nicholas -- Jean-Daniel _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com