I know -- I have that book and I bought it just for that section.  It helps a 
little in understanding some of the components of Core Audio but it does not 
cover any input audio device handling.  It is output only -- that is making 
noises for your game.


On Dec 23, 2011, at 9:48 AM, Dave DeLong wrote:

> "Beginning iPhones Game Development" (http://playcontrol.net/iphonegamebook/) 
> has a few chapters on Core Audio and OpenAL. 
> 
> HTH,
> 
> Dave
> 
> On Dec 23, 2011, at 9:44 AM, Phil Hystad wrote:
> 
>> Yes, I know of that "promised" book.  It seems to have been in the works for 
>> a long time.  I just checked Amazon and it says April 2012.  Well, I think I 
>> have seen such a release date before but it was probably a year or two ago.
>> 
>> On Dec 23, 2011, at 9:25 AM, Ravi Singh wrote:
>> 
>>> I have been eagerly waiting for Chris Adamson(sp) book or Core Audio, and 
>>> my Amazon order I think is around 2 years old now. I would look for his 
>>> site and talks at iDev360 and VTM because he is the best resource I found 
>>> for interesting stuff.
>>> On Dec 23, 2011, at 11:14 AM, Phil Hystad wrote:
>>> 
>>>> I have been reading the Core Audio documentation at the Apple Developer 
>>>> site and I am not sure I know any more today then when I started.  Are 
>>>> there any Core Audio programmers on this list or is there a better spot.
>>>> 
>>>> Basically, I am planning to experiment with various DSP filters on an 
>>>> input audio signal.  So, take in the audio analog signal which then goes 
>>>> through ADC via the hardware then I want the stream of numbers.  Of 
>>>> course, there are a lot of details on the way.
>>>> 
>>>> What I need is help in pointing me in the right direction.  That is, what 
>>>> are the important parts of Core Audio where I need to focus my attention.
>>>> 
>>>> Thanks,
>>>> phil
>>>> 
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