Hi there, and happy new year to everybody! I had to battle to correctly display an NSOpenGLView whose context was set to "draw under" (Glint swapInt = 1; [[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];). It seems that NSOpenGLView silently overrides the -isOpaque method of NSView to return YES instead of NO; Is that intended behavior (I can’t find any documentation about it)?
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