Den 02:50 29. mars 2012 skrev Kenneth Baxter <k.b.bax...@mac.com> følgende:
> Thanks Graham,
>
> Yes, fully aware that CGLayer and CALayer are completely different.
>
> Interesting to hear about the z position needing to be a large number - will
> keep that in mind.
>
> Cool visualizer.
>
> I'm going to have another go at a test project and see if I can work around
> the issues and do it using layer hosting.

Also, I've seen many game developers swear by Cocos2d, which is a pure
Cocoa-based framwork for 2d games, which they say offer great 2d
animation performance. I have no idea if it will suit your needs,
though.

Per

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