Den 13:21 30. mars 2012 skrev Per Bull Holmen <pbhol...@gmail.com> følgende:
> If you need to use higher level APIs, you need to
> use glDrawPixels (which is sloooow) to transfer the data from an
> offscreen NSGraphicsContext/CGContext into the frame buffer object,
> THEN draw onto the screen using glBlitFramebuffer. Using glDrawPixels
> directly to the screen, or making a display list to cache the
> glDrawPixels operation is slow. I have no idea why.

P.S: This is of course only efficient if the image doesn't change often.

Per

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