On Mar 30, 2012, at 9:31 AM, Jens Alfke wrote: > > On Mar 30, 2012, at 9:18 AM, Jeff Schriebman wrote: > >> I have not found a way to use CGContextShowTextAtPoint to easily display >> such a character and the examples I have found using >> CGContextShowGlyphsAtPoint() seem to require me to use a font containing the >> upwards arrow glyph. > > I'm not familiar with the CG-level text APIs. But unless they're very > low-level indeed, as long as they take Unicode strings you should be able to > use arbitrary characters, and the renderer will substitute glyphs from > appropriate fonts as needed.
They are in fact very low-level indeed, so ignore them unless you're prepared to write your own Unicode layout engine on top of them. Use the string drawing APIs instead. Douglas Davidson _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com