I'm no expert, but in my experience, I'd say it's certainly safer to use a 
variables that are able to play well in a Cocoa collection, if you're going to 
need to use other routines like writing them out to a pList or serialize them 
in a dictionary.

I found this out when trying to serialize JSON and also when trying to write 
out an annotation list to a pList.  There is a struct in a CLCoordinate and 
this breaks both of the operations.

On Jul 2, 2012, at 7:24 AM, Andreas Grosam wrote:

> In a public API, I have to specify integer arguments and return values. The 
> API would be for Objective-C on iOS and Mac OS. What is the preferred type to 
> use in several use cases?
> 
> For example, one API would need to use an unsigned integer whose values will 
> be quite small, say in a range 0 ... 100, that is an uint16_t would be 
> sufficient. (well, I would choose a uint32_t, here).
> 
> 
> Anyway, is it preferable to use always Cocoa macros (NSInteger, NSUInteger, 
> etc.) for an Objective-C API - or may/should I use int, unsigned int, or 
> maybe int32_t, uint32_t, etc. when it seems more appropriate?
> 
> 
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