On 14 Jan 2013, at 17:50, John Nairn <j...@geditcom.com> wrote: > I have sandboxed an app that allows users to run scripts as a major feeature > (i.e., dealbreaker on sandboxing only answer is to delete this feature). I > was pleased that I can run AppleScripts fine through the sandboxed app from > Apple's Script Editor, but the user experience is much (much, much) better if > they can select a script from a menu in my app and run it, but that method > fails. Here is more info: > > 1. Script running code is sound and works fine if app is not sandboxed. > 2. Script is compiled, error free, and does not try to send events to any app > except my own > 3. Script is stored in application support of my container and therefore I > should have read and write permission on that file > 4. The first step in running the script (which is when is fails) is simply: > > script = [[NSAppleScript alloc] initWithContentsOfURL:[NSURL > fileURLWithPath:scriptPath] error:&errorInfo]; > > The errorInfo dictionary has only NSAppleScriptErrorNumber = -43 and no other > details. I could not find this error number in a google search. > > 5. I have more problems running python scripts using Scripting bridge when > sandboxed, but I am working on one problem for now
Go watch the sandboxing videos from WWDC this year. They cover automation quite a bit, and all will be made much clearer. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com