> Do you have any secondary threads? I assume you do. Indeed!
> Any code that touches a view, no matter how indirectly, could be the culprit. > Bear in mind that sending any message to any view (controls, etc) might > invoke -setNeedsDisplay: which in turn could be the trigger for the problem. > Try setting a breakpoint on -setNeedsDisplay: though of course it will be hit > a lot, so you might need a clever condition to avoid being overwhelmed. Even > one that excludes the main thread might help, e.g. [NSThread currentThread] > != [NSThread mainThread] That suggestion for a breakpoint is a great one. Sadly the condition you quoted doesn't seem to be parsed correctly by the debugger, even with casting. Even just "po (NSThread*)[NSThread currentThread]" fails on my machine. Fortunately, though, there were only a couple of dozen hits on the breakpoint per iteration of the code, and sure enough it immediately pinpointed a case where I was erroneously calling willChangeValueForKey from a secondary thread, which was causing a GUI update as a side-effect. Cheers Jonny. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com