No I clearly said in my very first message 

        "I know there was lots of chat about this when the mini came out, there 
wasn't anything then and I don't want to do one of the version or device name 
hacks. Is there yet an API point for this? "

If there isn't a proper API point for it, then I'm not doing it. 
 
On 26 Nov, 2013, at 9:20 pm, Maxthon Chan <xcvi...@me.com> wrote:

> Well you just need to detect the device and the numbers are constant:
> 
> Screen information:
> 
> iPhone 2G/3G/3GS, iPod touch 1G/2G/3G: 320x480px, 163dpi
> iPad mini 1G: 1024x768px, 163dpi
> 
> iPhone 4/4S, iPod touch 4G: 640x960px, 326dpi
> iPhone 5/5C/5S, iPod touch 5G: 640x1136px, 326dpi
> iPad mini 2G: 2048x1536px, 326dpi
> 
> iPad 1G/2: 1024x768px, 132dpi
> iPad 3G/4G/Air: 2048x1536px, 264dpi
> 
> Device model identifier (readable from uname(2)):
> 
> iPhone1,1 = iPhone 2G
> iPhone1,2 = iPhone 3G
> iPhone2,1 = iPhone 3GS
> iPhone3,* = iPhone 4
> iPhone4,1 = iPhone 4S
> iPhone5,{1..3} = iPhone 5
> iPhone5,{4..6} = iPhone 5C
> iPhone6,* = iPhone 5S
> 
> iPod1,1 = iPod touch 1G
> iPod2,1 = iPod touch 2G
> iPod3,1 = iPod touch 3G
> iPod4,1 = iPod touch 4G
> iPod5,1 = iPod touch 5G
> 
> iPad1,1 = iPad 1G
> iPad2,{1..4} = iPad 2
> iPad2,{5..7} = iPad mini 1G
> iPad3,{1..3} = iPad 3G
> iPad3,{4..6} = iPad 4G
> iPad4,{1..3} = iPad Air
> iPad4,{4..6} = iPad mini 2G
> 
> On Nov 26, 2013, at 16:57, Roland King <r...@rols.org> wrote:
> 
>> no that just gives you the total number of pixels on the screen, I know 
>> that, that's not a problem. 
>> 
>> That is not the screen physical size (ie X cm x Y cm) and you can't figure 
>> out if you want something to be a given physical size, which I did, how many 
>> points it should be. In order to know the physical screen size you would 
>> need an API point which either returns it directly, or returns the pixel 
>> density in px/cm. 
>> 
>> Anyway I went with the suggestion of an earlier poster and scaled up so it 
>> was nearly as big as I wanted on the mini, and bigger than I really wanted 
>> on the iPad, both using the same pointsize for the elements. And that's not 
>> a bad compromise (in fact on the larger iPad the bigger test cards are very 
>> clear and you don't really notice they are .. a bit huge). Problem solved, 
>> one interface for either of the two sizes of iPad, and the iPhone was never 
>> a problem. 
>> 
>> I still would like that API point, I shall file a bug which will be duped. 
>> 
>> On 26 Nov, 2013, at 4:18 pm, Jacky.Seraph Mu <jackyser...@gmail.com> wrote:
>> 
>>> Maybe you can refer to 
>>> [UIScreen mainScreen].scale and [UIScreen mainScreen].bounds
>>> 
>>> The scale tells you the pixels per point.
>>> The bounds provides you the whole screen size in point.
>>> 
>>> To get the real size per pixel:
>>> scale * bounds
>>> 
>>> 
>>> Cheers
>>> 
>>> Jack.S Mu
>>> 
>>> 
>>> 
>>> 2013/11/25 Roland King <r...@rols.org>
>>> Is there yet a supported way of finding out the actual screen size (or 
>>> equivalently pixel density) on an iOS screen?
>>> 
>>> I have an app, uses autolayout, works fine on iPhone (one storyboard), iPad 
>>> (another storyboard) and mostly looks fine between iPad and iPad mini. One 
>>> screen however has a number of test 'cards' on it. On the phone one card == 
>>> one screen looks great. On a full-sized iPad, about 6 to a page is clear, 
>>> on a mini however 6 is not ideal and 4, or 3, looks much better and is much 
>>> clearer to test. That's one of the fairly rare cases where one size doesn't 
>>> fit all and knowing the actual screen dimensions would make a better user 
>>> experience.
>>> 
>>> I know there was lots of chat about this when the mini came out, there 
>>> wasn't anything then and I don't want to do one of the version or device 
>>> name hacks. Is there yet an API point for this?
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>> 
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