On 9 Dec 2013, at 5:45 pm, David Duncan <david.dun...@apple.com> wrote:

> If you have a buffer to draw into, then you can easily slice that buffer to 
> use between multiple graphics contexts, but you will fundamentally have to 
> draw them all into the source context at the end.


I wasn’t able to figure out how to do this, so I haven’t tested to see if it’s 
any faster.

By “slice the buffer”, I assume you mean set up a context on some region of 
that buffer, but when I tried to do that, CGBitmapContextCreate[WithData] would 
not accept my bytesPerRow value because it was inconsistent with the ‘width’ 
value, even though I had calculated the bytesPerRow to be the correct offset 
anyway.

So if you know of a practical way to “slice the buffer”, please do share!

—Graham


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