I’ve just started playing with CMMotionManager on my iPhone in an OpenGL 
program. I allocate CMMotionaManger and startDeviceMotionUpdates  in 
-viewDidLoad. In -update I check if deviceMotionActive and print the roll value.

        motionManager.deviceMotion.attitude.roll

For the first few times it is 0.0, but after a while a new value kicks in that 
seems right (e.g., 90-ish degrees or 50* or something that reflects how I am 
holding my phone.

(1) Does CMMotionManager need a little bit of time before deviceMotion.attitude 
values are valid?

(2) Is there a proper way to determine when deviceMotion.attitude has valid 
values?

Thanks,

Todd

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