If you are going to go the core data route, you should look into using it with 
this most excellent tool: 

https://github.com/rentzsch/mogenerator

Shane

Sent from my iPhone

> On Aug 22, 2014, at 7:25 PM, Jim Geist <velocity...@rodentia.net> wrote:
> 
> I don’t know of any storage quotas, I’ve seen debug logging fill up the 
> device before the app gets whacked. And some of the games I play have gigs of 
> data.
> 
> CoreData has a bit of a curve, but it saves you a lot once you’re used to it. 
> It works at the object level, and just not having to serialize or deserialize 
> your data into SQL columns is a huge win. It also has built in migration 
> strategies so if you rev your schema between app versions, you usually don’t 
> have to write a ton of code to transition your data manually.
> 
> The design I would recommend (and I’d love to hear if this is what others do) 
> is to use categories to extend the classes that Xcode generates for your 
> CoreData entities. I add methods for every type of query I need. You don’t 
> want to change the generated classes directly, since every time you change an 
> object, Xcode will overwrite any changes you’ve made.
> 
> 
>> On Aug 22, 2014, at 6:07 PM, Carl Hoefs <newsli...@autonomy.caltech.edu> 
>> wrote:
>> 
>> 
>>> On Aug 22, 2014, at 6:01 PM, Jim Geist <velocity...@rodentia.net> wrote:
>>> 
>>> Can you use CoreData?
>> 
>>> On Aug 22, 2014, at 6:00 PM, Catchall <catch...@rodentia.net> wrote:
>>> 
>>> Is there a reason to not use CoreData?
>> 
>> Hmm, I guess that’s what CoreData is for, isn’t it? I had heard that it is 
>> pretty difficult to learn, and since I’m used to accessing databases from 
>> C/Linux, my first thought was to go the “easy” route. I’ll look into it.
>> 
>> Regarding the other portion of my question, are there limitations to how 
>> much storage space can be used on an iPhone? Is the space managed as 
>> “first-come first-served”?
>> Thx,
>> -Carl
> 
> 
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