On Oct 21, 2014, at 13:33 , Rick Mann <rm...@latencyzero.com> wrote:
> 
> Honestly, though, I don't see why Swift can't just deal with "plain" enums.

Because it’s not an Obj-C compiler?

I suspect that the reason you saw the “incomplete” behavior is that you 
declared the enum in two parts:

> enum McpSweepState
> {
>    MCP_SWEEP_UNKNOWN          = 0,
>    MCP_SWEEP_EMPTY            = 1,
>    MCP_SWEEP_ROTATING         = 2,
>    MCP_SWEEP_PROCESSING       = 3,
>    MCP_SWEEP_COMPLETE         = 4,
>    MCP_SWEEP_CANCELED         = 5,
>    MCP_SWEEP_ABORTED_PHYSICAL = 6,
>    MCP_SWEEP_ABORTED_DATA     = 7,
>    MCP_SWEEP_ERROR            = 8,
> };
> typedef enum McpSweepState McpSweepState;

Under this theory, Swift is able to parse the typedef, so it knows that 
‘McpSweepState’ is a type, and  maybeeven an enum, but it doesn’t know what the 
values are. That might be enough to let it assign, but not to compare (since == 
is not a built-in operator).

Or, it might be that it can parse the enum, but it doesn’t know its underlying 
type, since you didn’t say ‘enum McpSweepState : NSUInteger’ or some such.

Honestly, though, I don’t see why you can’t just deal with writing enums the 
“compatible” way.

;)



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