> On 11 Nov 2014, at 23:01, Fritz Anderson <fri...@manoverboard.org> wrote:
> -needsDisplay schedules a view’s -drawRect: for the next pass through the > runloop. You’re putting your process to sleep at the OS level, so the runloop > is suspended along with everything else. > > What you posted is evidently a minimal case, and maybe, instead of sleep(), > your lengthy method is called instead. Same principle: Unless that method > runs asynchronously (or simulates asynchrony by doing its work piecewise on > an NSTimer, or by periodically sending -runMode:beforeDate: to the runloop), > the runloop never has the chance to dispatch view updates. Thanks for this Fritz. I think I get it. I need to get a clearer idea of how the run loop works. This isn't the first time I've been confused about why a line doesn't appear to return the result I expect before the next line executes. I suppose this is part of the difference between using traditonal procedural languages and these /new-fangled/ object-oriented ones... :~) I guess I've got some reading up to do! Thanks again. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com