On Dec 29, 2014, at 2:12 AM, Michael Crawford <mdcrawf...@gmail.com> wrote: > for ( int i = 0; i < inNumberFrames; ++i ){ > *sample++ = sin( twoPi * ( now / 100.0 ) ); > now += 1.0; > }
Depending on what your overall goal is, it might be easier to use the software MIDI synthesizer instead of computing the samples yourself— if you want a bandlimited start and end, or even a music-like attack/decay/release envelope or a spectrum more complicated than a pure sine wave, using something like the AVMIDIPlayer class might free you from a bunch of realtime requirements and bookkeeping. (On the other hand, I’ve never tried using it, so I don’t know if its simple API hides a well of frustration.) _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com