Because once upon a time I ran into an issue around the size of CGFloat and 
someone told me to use NS_BUILD_32_LIKE_64, and that took care of it. Ever 
since then, I believed NS_BUILD_32_LIKE_64 controlled the size of CGFloat.

> On Feb 27, 2015, at 16:32 , Roland King <r...@rols.org> wrote:
> 
> 
>> On 28 Feb 2015, at 08:14, Rick Mann <rm...@latencyzero.com> wrote:
>> 
>> I thought setting NS_BUILD_32_LIKE_64 = 1 would make CGFloat be double, but 
>> CGFloat seems to be conditionalized on __LP64__ (at least, on iOS.
> 
> Why did you think that? The docs say
> 
> The NS_BUILD_32_LIKE_64 preprocessor macro works in a different manner. It 
> declares NSInteger to be long (instead of int) and NSUInteger to be long 
> unsigned int even on 32-bit portions of the source base.
> 
> and that’s all they say. Nothing about CGFloat
> 
>> 
>> I'm building iOS for both 32 and 64 bit devices. What should I do here? I'm 
>> trying to get rid of a bunch of implicit conversion warnings. Thanks.
> 
> use explicit casts. 
> 


-- 
Rick Mann
rm...@latencyzero.com



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