> On 2 Mar 2015, at 15:45, Uli Kusterer <witness.of.teacht...@gmx.net> wrote: > > On 02 Mar 2015, at 15:54, Ben <ben_cocoa_dev_l...@yahoo.co.uk > <mailto:ben_cocoa_dev_l...@yahoo.co.uk>> wrote: >>> On 2 Mar 2015, at 14:10, Mike Abdullah <mabdul...@karelia.com >>> <mailto:mabdul...@karelia.com>> wrote: >>>> On 2 Mar 2015, at 11:44, Ben <ben_cocoa_dev_l...@yahoo.co.uk >>>> <mailto:ben_cocoa_dev_l...@yahoo.co.uk>> wrote: >>>> >>>> Hi list, >>>> >>>> Since NSCell is apparently on the way out, I've been trying to build a new >>>> control I need using views. It's a cut-down spreadsheet-alike grid, >>>> similar to MBTableGrid here: https://github.com/brendand/mbtablegrid >>>> <https://github.com/brendand/mbtablegrid> >>>> >>>> Unfortunately, I am running into the to-be-expected performance trouble >>>> with keeping a couple of hundred subviews in my control at the same time. >>>> It particularly hurts when scrolling. Stuff I've tried includes: >>>> >>>> - Removing the off-screen views when possible (still leaves about 150 on >>>> screen) >>>> - Keeping a queue of reusable views to avoid allocating new ones >>>> - Attempting to have one view per grid item type and treat it like an >>>> NSCell (i.e., lockFocus into the parent view and draw there) >>>> >>>> Clearly a smooth-scrolling view-based grid is possible - after all, >>>> NSTableView can do it. It's a shame I can't use it for this. >>>> >>>> Does anyone have any suggestions on how to achieve decent >>>> drawing/scrolling performance here? >>> >>> Can you offer any more explanation as to *what* is slow in your >>> experiments? What is about the number of views that seems to be bogging >>> your control down? >> >> Certainly: >> >> From a time profile, the majority of my code being called is funnelled >> through a single method which handles the adding/positioning/removing of >> views within the visible area. The slow areas are: >> >> 8% - Instantiating new views (happens early on, views are cached for reuse) >> 20% - Positioning new/reused views (a single -setFrame: call once for each >> view) >> 25% - Adding newly-visible subviews (-addSubview:) >> 17% - Enumerating off-screen columns for view removal >> (-removeFromSuperviewWithoutNeedingDisplay) >> 25% - Enumerating off-screen rows for view removal >> (-removeFromSuperviewWithoutNeedingDisplay) >> Remainder is misc small stuff. This method as a whole takes 19% of running >> time. > > Are you re-setting *all* the views or only hiding views that scroll out and > moving unused views to newly exposed areas? We've been doing stuff like that > in various spots and performance is fine. One thing that might help is to > make each table-row layer-backed, then you get zero-cost moving as it simply > gets drawn in another location on the graphics card. My checklist for a > view-based table view would be: > > - Create (height/ row height) +1 row views and keep them around > - Make all rows layer-backed > - When scrolling, make sure you only modify the position, not the height, and > do not call setNeedsDisplay: on any views whose contents haven't actually > changed > - when a view goes out of view, re-use it for the newly-exposed area, and > only then request a redraw, or otherwise hide it. > - Mark as many views as you can as opaque. > - Try to update items relatively to each other. I.e. just assume the > bottom-most view is already positioned right and place the newly-exposed > row's view under it, don't loop over all rows over and over again. > > That said, we used to do the same without layer-backing in the Carbon and > Classic days and Macs had sufficient performance, so that this is taking too > long for you seems weird. Are these custom views? Are you rounding > coordinates to integers to ensure they don't subtly change size due to > rounding errors? > > Also, I remember using PXListView (https://github.com/Perspx/PXListView > <https://github.com/Perspx/PXListView>) a few years ago and contributing a > bunch of performance fixes. It's not the code we're using these days (and it > has changed a bit since then), but it might do one or the other optimization > you're not doing, so may be a good point of reference.
Thanks for the pointers and link, there are a few of these I'm not doing yet so will give them a try. - Ben _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com