Hi, I've been doing the widgets for the tiless editor in "cocos2d". The benefits of doing the widgets in "cocos2d" is that they can be reused in any other cocos2d project.
But the disadvantage is that it takes time to write the widgets, since: - they should look good - and they should behave as expected (eg: like QT) (There are a lot of invisible things behind the widgets like alignments, boxes, dispatcher, keyboard shortcuts...) I propose doing the following: - Instead of using custom widgets, let's use python-QT (I think that Kao started an editor with QT) or any other widgets (wx-widgets, pygtk, ?) - If we are interested in building a custom set of widget, it's OK, but the editor should not depend on the custom widgets at least for the first version What do you think ? riq. -- http://blog.sapusmedia.com http://monodiario.blogspot.com --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
