On Tue, Jun 30, 2009 at 12:11 PM, riq<[email protected]> wrote:
>
> Hi,
>
> I've been doing the widgets for the tiless editor in "cocos2d".
> The benefits of doing the widgets in "cocos2d" is that they can be
> reused in any other cocos2d project.
>
> But the disadvantage is that it takes time to write the widgets, since:
>  - they should look good
>  - and they should behave as expected (eg: like QT)
>
> (There are a lot of invisible things behind the widgets like
> alignments, boxes, dispatcher, keyboard shortcuts...)
>
>
> I propose doing the following:
>  - Instead of using custom widgets, let's use python-QT (I think that
> Kao started an editor with QT) or any other widgets (wx-widgets,
> pygtk, ?)
>  - If we are interested in building a custom set of widget, it's OK,
> but the editor should not depend on the custom widgets at least for
> the first version
>
> What do you think ?

Whatever is easier. If we can embed a cocos2d windows inside a QT
canvas, then +100.

Lucio

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