On Tue, Jun 30, 2009 at 12:11 PM, riq<[email protected]> wrote: > > Hi, > > I've been doing the widgets for the tiless editor in "cocos2d". > The benefits of doing the widgets in "cocos2d" is that they can be > reused in any other cocos2d project. > > But the disadvantage is that it takes time to write the widgets, since: > - they should look good > - and they should behave as expected (eg: like QT) > > (There are a lot of invisible things behind the widgets like > alignments, boxes, dispatcher, keyboard shortcuts...) > > > I propose doing the following: > - Instead of using custom widgets, let's use python-QT (I think that > Kao started an editor with QT) or any other widgets (wx-widgets, > pygtk, ?) > - If we are interested in building a custom set of widget, it's OK, > but the editor should not depend on the custom widgets at least for > the first version > > What do you think ?
Whatever is easier. If we can embed a cocos2d windows inside a QT canvas, then +100. Lucio --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
