hi guys,
i've coded an irc reporter bot useable for different games like q3,cs, wolf
etc.
my mainproblem at the moment is the flood protection of the quakenet - only
because i don't know what settings i have to use so i don't get kicked for
flooding from the server.
i've coded two mechanism, one rate and one line per seconds control.
i would like to get more infos on the floodprotection of quakenet.
like:
is it one rate for the client, or is it a line per second limit per client?
is it a combination of it?
is there a rate/line limit for channels?
or is tehre a a rate/line limit for client to client messages?
i think that quakenet should support live reporting events - it's in the
name :))
cyas
Niewi
www.NitroForce.de
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