pissang edited a comment on pull request #15711:
URL: https://github.com/apache/echarts/pull/15711#issuecomment-918718746


   @plainheart I did some search on how skia draws the gradient with `OpenGL`. 
Seems it will use a `256` width texture(bitmap) to cache the gradient pixels 
when the color stops is complex(more than 8). The size is much smaller than the 
canvas width. So it can't be pixel-accurate.
   
   
https://source.chromium.org/chromium/chromium/src/+/main:third_party/skia/src/gpu/gradients/GrGradientShader.cpp;l=29;drc=a9641800e0e8f7a2ea9a5f55f831b632e990a0e0;bpv=1;bpt=1
   
   One way to solve this issue I can think of is to split the gradient into 
multiples and draw them on a full-width canvas. Then use this canvas as a 
CanvasPattern.


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