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The following commit(s) were added to refs/heads/master by this push:
     new ffda9a7  Updated Eclipse Setup (markdown)
ffda9a7 is described below

commit ffda9a7253b96d4c217c7739bf7b48d2f4d1f3c3
Author: aharui <aha...@apache.org>
AuthorDate: Sun Jun 3 08:03:36 2018 -0700

    Updated Eclipse Setup (markdown)
---
 Eclipse-Setup.md | 82 +++++++++++++++++++++++++++++++-------------------------
 1 file changed, 45 insertions(+), 37 deletions(-)

diff --git a/Eclipse-Setup.md b/Eclipse-Setup.md
index 5962581..9135ab1 100644
--- a/Eclipse-Setup.md
+++ b/Eclipse-Setup.md
@@ -1,25 +1,28 @@
 ## Eclipse Setup
 
-Setup of the royale-compiler project in Eclipse should be pretty 
straight-forward. There are 7 Eclipse projects which have dependencies on each 
other and they should all be imported into Eclipse:
-1. `compiler`
-2. `compiler-common`
-3. `compiler-externc`
-4. `compiler-jx`
-5. `compiler-test-utils`
-6. `compiler-build-tools`
-7. `compiler-jburg-types`
+Eclipse is used by many of the compiler developers, although it is possible to 
make changes with text editors and Apache Ant or Apache Maven.
 
-Aditonally, there is a classpath variable used in the `compiler` project which 
references `ANT_JAR`. A class path variable named `ANT_JAR` should be created 
in the Eclipse preferences which should reference the file named `ant.jar` 
located in the ant distribution on your computer.
+This is the setup for developers working with the source code in Eclipse. If 
you only want to build applications with the Royale Compiler, see the [Royale 
User Guide](user-guide).
 
-All of these projects should be at the top-level of the royals-compiler repo.  
There are other projects there as well and it should be ok to import all of 
them.
+### Prerequisites
 
-### Setup Debug Configurations
+First you will need the following prerequisites:
 
-This is the setup for developers working with the source code. If you only 
want to build applications with the Royale Compiler, see the [Royale User 
Guide](user-guide).
+A. Git
+Git is a source code management application.  Some computers come with Git 
installed.  To find out if you have Git installed run
+ 
+git --version
+ 
+Git should print out its version if it is already installed.  If not, install 
Git for your platform from here: http://git-scm.com/downloads.  Many folks 
prefer GUI versions of Git, which is fine as long as there is a command-line 
version as well.  Add Git to your PATH environment variable.
+Downloading and Building the Source
 
-First you will need the following prerequisites:
+Get the source code from Apache Git via
+ 
+git clone https://git-wip-us.apache.org/repos/asf/royale-compiler 
royale-compiler
+cd royale-compiler
+git checkout develop
 
-A. Java SE JDK 1.7 or later
+B. Java SE JDK 1.7 or later
 Some computers come with Java installed, but not only do you need a Java 
runtime (JRE) you need a Java Development Kit (JDK).  To find out if you have a 
JDK installed run
  
 `javac -version`
@@ -28,54 +31,59 @@ The Java Compiler (javac) should print out its version if 
its already installed.
 Add the "bin" folder from wherever you installed it to your environment's PATH 
variable. 
 Create a new JAVA_HOME environment variable that points to the folder 
containing unzipped files.
 
-B. Apache Ant
+C. Apache Ant
 Get Apache Ant from https://ant.apache.org/bindownload.cgi.  Unzip it 
somewhere.
 Add the "bin" folder from wherever you install it to your environment's PATH 
variable.
 Create a new ANT_HOME environment variable that points to the folder 
containing the unzipped files.
 
-C. Adobe AIR SDK (Only required for SWF output)
+D. Adobe AIR SDK (Only required for SWF output)
 Get a recent Adobe AIR SDK for Windows or Mac.  Unzip it somewhere.  Note that 
there are two types of AIR SDKs for each platform and the default type does not 
work well with Flex so use the links provided or make sure you select the 
Flex-compatible versions on the Adobe site.
 Create a new AIR_HOME environment variable that points to the folder 
containing the unzipped files.
 
-D. Adobe Flash Player playerglobal.swc (Only required for SWF output)
+E. Adobe Flash Player playerglobal.swc (Only required for SWF output)
 Get a recent playerglobal.swc file from the Adobe Flash Player Downloads page: 
https://www.adobe.com/support/flashplayer/downloads.html.  You will have to 
scroll down a bit to find the link.  Here, for example, is a link to the 
playerglobal.swc for Adobe Flash Player 18.0.  The filename will include the 
version number (e.g. playerglobal18_0.swc).  Rename the file to 
playerglobal.swc and place it in a folder containing the version number (e.g. 
18.0/playerglobal.swc on Mac and 18.0\playerg [...]
 Create a PLAYERGLOBAL_HOME environment variable that points to the folder 
containing the folder with the version number.  In the example above, it would 
be /Users/myusername/adobe/flashplayer on Mac and/or c:\adobe\flashplayer on 
Windows.
 
-E. Adobe Flash Player Projector Content Debugger (Only required for SWF output)
+F. Adobe Flash Player Projector Content Debugger (Only required for SWF output)
 Get a recent Projector Content Debugger (aka Standalone Debug Player) for your 
platform from the Adobe Flash Player Downloads page: 
https://www.adobe.com/support/flashplayer/downloads.html.
 Create a FLASHPLAYER_DEBUGGER environment variable that points to the 
Debugger.  For example, on Mac, if you store the Debugger in 
"/Users/myusername/adobe/flashplayer/18.0/Flash Player Debugger.app", you would 
set the environment variable to: 
  "/Users/myusername/adobe/flashplayer/18.0/Flash Player 
Debugger.app/Contents/MacOS/Flash Player Debugger" (without quotes) and on 
Windows, if you store the Debugger in 
c:\adobe\flashplayer\18.0\flashplayer_18_sa_debug.exe, you would set the 
environment variable to c:\adobe\flashplayer\18.0\flashplayer_18_sa_debug.exe.
 
-F. Git
-Git is a source code management application.  Some computers come with Git 
installed.  To find out if you have Git installed run
- 
-git --version
- 
-Git should print out its version if it is already installed.  If not, install 
Git for your platform from here: http://git-scm.com/downloads.  Many folks 
prefer GUI versions of Git, which is fine as long as there is a command-line 
version as well.  Add Git to your PATH environment variable.
-Downloading and Building the Source
+### Setting up Eclipse
 
-Get the source code from Apache Git via
- 
-git clone https://git-wip-us.apache.org/repos/asf/royale-compiler 
royale-compiler
-cd royale-compiler
-git checkout develop
+In the royale-compiler folder, run 'ant'.  The Eclipse projects are not set up 
to generate some of the helper classes in some of the project folders but is 
looking for files generated by the Ant build.
+
+There are 7 Eclipse projects which have dependencies on each other and they 
should all be imported into Eclipse:
+1. `compiler`
+2. `compiler-common`
+3. `compiler-externc`
+4. `compiler-jx`
+5. `compiler-test-utils`
+6. `compiler-build-tools`
+7. `compiler-jburg-types`
+
+Additonally, there is a classpath variable used in the `compiler` project 
which references `ANT_JAR`. A classpath variable named `ANT_JAR` should be 
created in the Eclipse preferences which should reference the file named 
`ant.jar` located in the Apache Ant distribution on your computer.  If you 
don't have Apache Ant, you will need to install it.
+
+All of these projects should be at the top-level of the royale-compiler repo.  
There are other projects there as well and it should be ok to import all of 
them.
+
+## Using Eclipse
 
-In the royale-compiler folder, run 'ant'.
+We are using Eclipse Helios for Java 1.6 compatibility because at least one of 
the jars (flex-oem-compiler) needs to be 1.6 compatible to work with Flash 
Builder.  
 
-Using Eclipse
+### Run/Debug Configurations
 
-We are using Eclipse Helios for Java 1.6 compatibility because at least one of 
the jars (flex-oem-compiler) needs to be 1.6 compatible to work with Flash 
Builder.  There are eclipse project files in the royale-compiler repo. The 
run/debug configuration for building a Royale SWF in Eclipse needs the 
following settings (Assuming the path to the flex-asjs repo is 
/Users/myusername/git/apache/flex/flex-asjs):
+The run/debug configuration for building a Royale SWF in Eclipse needs the 
following settings (Assuming the path to the royale-asjs repo is 
/Users/myusername/git/apache/royale/royale-asjs):
 
 Program Arguments:
  
-+royalelib="/Users/myusername/git/apache/royale/royale-asjs/frameworks" -debug 
/Users/myusername/git/apache/flex/flex-asjs/examples/flexjs/DataBindingExample/src/DataBindingExample.mxml
++royalelib="/Users/myusername/git/apache/royale/royale-asjs/frameworks" -debug 
/Users/myusername/git/apache/royale/royale-asjs/examples/royale/DataBindingExample/src/DataBindingExample.mxml
  
 VM Arguments:
  
--Xmx384m -Dsun.io.useCanonCaches=false 
-Dflexcompiler="/Users/myusername/git/apache/flex/flex-falcon/compiler" 
-Dflexlib="/Users/myusername/git/apache/flex/flex-asjs/frameworks"
+-Xmx384m -Dsun.io.useCanonCaches=false 
-Droyalecompiler="/Users/myusername/git/apache/royale/royale-compiler/compiler" 
-Droyalelib="/Users/myusername/git/apache/royale/royale-asjs/frameworks"
  
 And the environment variables:
 PLAYERGLOBAL_HOME points to the folder containing versions of playerglobal.swc 
as specified above.  Thus, if you followed the instructions above on a Mac, you 
would set the variable to: /Users/myusername/adobe/flashplayer
-For cross-compiling with FalconJX the Program Arguments are:
+For cross-compiling with Royale Compiler the Program Arguments are:
  
-+flexlib="/Users/myusername/git/apache/flex/flex-asjs/frameworks" -debug 
/Users/myusername/git/apache/flex/flex-asjs/examples/flexjs/DataBindingExample/src/DataBindingExample.mxml
 -js-output-type=FLEXJS
\ No newline at end of file
++royalelib="/Users/myusername/git/apache/royale/royale-asjs/frameworks" -debug 
/Users/myusername/git/apache/royale/royale-asjs/examples/royale/DataBindingExample/src/DataBindingExample.mxml
\ No newline at end of file

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