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The following commit(s) were added to refs/heads/master by this push:
     new d951b40  Updated Eclipse Setup (markdown)
d951b40 is described below

commit d951b4013486c2764179f0b5cf21b043b59de8ef
Author: aharui <aha...@apache.org>
AuthorDate: Sun Jun 3 22:20:39 2018 -0700

    Updated Eclipse Setup (markdown)
---
 Eclipse-Setup.md | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/Eclipse-Setup.md b/Eclipse-Setup.md
index fe2245a..652f6c8 100644
--- a/Eclipse-Setup.md
+++ b/Eclipse-Setup.md
@@ -37,18 +37,18 @@ Get Apache Ant from https://ant.apache.org/bindownload.cgi. 
 Unzip it somewhere.
 Add the "bin" folder from wherever you install it to your environment's PATH 
variable.
 Create a new ANT_HOME environment variable that points to the folder 
containing the unzipped files.
 
-D. Google Closure Library
+**D. Google Closure Library**\
 The Google Closure Library is required to actually make production versions 
and run debug or production applications.  You can check this file: 
https://github.com/apache/royale-asjs/blob/develop/frameworks/downloads.xml and 
search for "gcl-download" to see which version is currently being used.  You 
can use the "subset-goog" Ant target in the above downloads.xml file to remove 
files that aren't being used and speed up compile time a bit.
 
-E. Adobe AIR SDK (Only required for SWF output)
+**E. Adobe AIR SDK** (Only required for SWF output)\
 Get a recent Adobe AIR SDK for Windows or Mac.  Unzip it somewhere.  Note that 
there are two types of AIR SDKs for each platform and the default type does not 
work well with Flex and Royale so use the links provided or make sure you 
select the Flex-compatible versions on the Adobe site.
 Create a new AIR_HOME environment variable that points to the folder 
containing the unzipped files.
 
-F. Adobe Flash Player playerglobal.swc (Only required for SWF output)
+**F. Adobe Flash Player playerglobal.swc** (Only required for SWF output)\
 Get a recent playerglobal.swc file from the Adobe Flash Player Downloads page: 
https://www.adobe.com/support/flashplayer/downloads.html.  You will have to 
scroll down a bit to find the link.  Here, for example, is a link to the 
playerglobal.swc for Adobe Flash Player 18.0.  The filename will include the 
version number (e.g. playerglobal18_0.swc).  Rename the file to 
playerglobal.swc and place it in a folder containing the version number (e.g. 
18.0/playerglobal.swc on Mac and 18.0\playerg [...]
 Create a PLAYERGLOBAL_HOME environment variable that points to the folder 
containing the folder with the version number.  In the example above, it would 
be /Users/myusername/adobe/flashplayer on Mac and/or c:\adobe\flashplayer on 
Windows.
 
-G. Adobe Flash Player Projector Content Debugger (Only required for SWF output)
+**G. Adobe Flash Player Projector Content Debugger** (Only required for SWF 
output)\
 Get a recent Projector Content Debugger (aka Standalone Debug Player) for your 
platform from the Adobe Flash Player Downloads page: 
https://www.adobe.com/support/flashplayer/downloads.html.
 Create a FLASHPLAYER_DEBUGGER environment variable that points to the 
Debugger.  For example, on Mac, if you store the Debugger in 
"/Users/myusername/adobe/flashplayer/18.0/Flash Player Debugger.app", you would 
set the environment variable to: 
  "/Users/myusername/adobe/flashplayer/18.0/Flash Player 
Debugger.app/Contents/MacOS/Flash Player Debugger" (without quotes) and on 
Windows, if you store the Debugger in 
c:\adobe\flashplayer\18.0\flashplayer_18_sa_debug.exe, you would set the 
environment variable to c:\adobe\flashplayer\18.0\flashplayer_18_sa_debug.exe.

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