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The following commit(s) were added to refs/heads/master by this push: new d951b40 Updated Eclipse Setup (markdown) d951b40 is described below commit d951b4013486c2764179f0b5cf21b043b59de8ef Author: aharui <aha...@apache.org> AuthorDate: Sun Jun 3 22:20:39 2018 -0700 Updated Eclipse Setup (markdown) --- Eclipse-Setup.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Eclipse-Setup.md b/Eclipse-Setup.md index fe2245a..652f6c8 100644 --- a/Eclipse-Setup.md +++ b/Eclipse-Setup.md @@ -37,18 +37,18 @@ Get Apache Ant from https://ant.apache.org/bindownload.cgi. Unzip it somewhere. Add the "bin" folder from wherever you install it to your environment's PATH variable. Create a new ANT_HOME environment variable that points to the folder containing the unzipped files. -D. Google Closure Library +**D. Google Closure Library**\ The Google Closure Library is required to actually make production versions and run debug or production applications. You can check this file: https://github.com/apache/royale-asjs/blob/develop/frameworks/downloads.xml and search for "gcl-download" to see which version is currently being used. You can use the "subset-goog" Ant target in the above downloads.xml file to remove files that aren't being used and speed up compile time a bit. -E. Adobe AIR SDK (Only required for SWF output) +**E. Adobe AIR SDK** (Only required for SWF output)\ Get a recent Adobe AIR SDK for Windows or Mac. Unzip it somewhere. Note that there are two types of AIR SDKs for each platform and the default type does not work well with Flex and Royale so use the links provided or make sure you select the Flex-compatible versions on the Adobe site. Create a new AIR_HOME environment variable that points to the folder containing the unzipped files. -F. Adobe Flash Player playerglobal.swc (Only required for SWF output) +**F. Adobe Flash Player playerglobal.swc** (Only required for SWF output)\ Get a recent playerglobal.swc file from the Adobe Flash Player Downloads page: https://www.adobe.com/support/flashplayer/downloads.html. You will have to scroll down a bit to find the link. Here, for example, is a link to the playerglobal.swc for Adobe Flash Player 18.0. The filename will include the version number (e.g. playerglobal18_0.swc). Rename the file to playerglobal.swc and place it in a folder containing the version number (e.g. 18.0/playerglobal.swc on Mac and 18.0\playerg [...] Create a PLAYERGLOBAL_HOME environment variable that points to the folder containing the folder with the version number. In the example above, it would be /Users/myusername/adobe/flashplayer on Mac and/or c:\adobe\flashplayer on Windows. -G. Adobe Flash Player Projector Content Debugger (Only required for SWF output) +**G. Adobe Flash Player Projector Content Debugger** (Only required for SWF output)\ Get a recent Projector Content Debugger (aka Standalone Debug Player) for your platform from the Adobe Flash Player Downloads page: https://www.adobe.com/support/flashplayer/downloads.html. Create a FLASHPLAYER_DEBUGGER environment variable that points to the Debugger. For example, on Mac, if you store the Debugger in "/Users/myusername/adobe/flashplayer/18.0/Flash Player Debugger.app", you would set the environment variable to: "/Users/myusername/adobe/flashplayer/18.0/Flash Player Debugger.app/Contents/MacOS/Flash Player Debugger" (without quotes) and on Windows, if you store the Debugger in c:\adobe\flashplayer\18.0\flashplayer_18_sa_debug.exe, you would set the environment variable to c:\adobe\flashplayer\18.0\flashplayer_18_sa_debug.exe. -- To stop receiving notification emails like this one, please contact aha...@apache.org.