Gabriel Ambuehl wrote:
On Wednesday 24 January 2007 12:33, Sean Moss-Pultz wrote:
On 1/24/07 11:41 AM, "kkr" <[EMAIL PROTECTED]> wrote:
Does anybody know more about price and precision of the accelerometers's
chips on the market now?
About US$3.

Are they good enough to twice integrate the acceleration data (which obviously puts quite some demand onto accuracy) to get a better estimate of where a car would be after entering a tunnel? If so, there's your killer app.
I have a device that uses an accelerometer to measure 0-60 times, and quarter mile times in the car. You find a deserted piece of road, stick the thing to the windshield and get it level, then go. It senses when you have reached the quarter mile, or you've reached 60 mph and notes the time. Much cheaper than a drag strip, good for people who hot rod their cars and want to measure the difference in performance. With the openmoko phone you could add a data logging feature to gather G force data throughout a drag strip or autocross run, in addition to calculating the time. Another use would be as a game controller, either with a game in the phone, or transmitting the motion data over bluetooth to use with a PC game. It would be ideal to have a 3 axis accelerometer and a 3 axis tilt sensor like the wii. Apparently the wii controller uses an IR sensor to keep itself oriented relative to the game console; since the phone doesn't have IR this wouldn't be possible. But then again it doesn't have accelerometers either at this point.
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