Chris Wright writes: >Openmoko phones are as cheap as they are because they use commodity >hardware, I'm given to understand. If you wanted a phone with open >hardware, you'd probably be paying thousands for all the custom >components. Plus there's testing and certification for various parts, >which probably is also expensive.... > >It's doable, but it'd be harder by far than the OGP. And consider that >the first card released by the OGP costs $1500, which is two or three >times the cost of the more expensive commodity cards, while delivering >less performance (their target is 20fps in Quake 3 at 1280x1024).
See http://www.opencellphone.org/index.php?title=Main_Page for a project trying to do this. Looks like it's been a couple of years since the web page was updated, though. _______________________________________________ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community