Carsten Haitzler (The Rasterman) wrote: > i know: > > 1. u may need to scroll more > 2. viewing of images/data that just have more pixel content will need to > be zoomed out and have less display fidelity > 3. some things requiring text displays like 80x24 terminals will be not > readable at all at font sizes able to fit on the display (they will jut > blur away all character details). > > with almost everything i can think of you can get by qvga by: > > 1. scaling data > 2. changing font sizes > 3. re-arranging ui elements etc. > > no matter what you need to do this even for vga - if coming fro xga land > or better. it's just a more extreme case.
If you are going to demand an example of an application which simply cannot be run on a QVGA screen, no matter how bad the user experience would be, then I guess people will have a hard time coming up with one. The same would be true of a 100 x 100 pixel screen. You could just scroll and scroll and scroll some more, and do what you need to do. You could just demand that everyone re-write their applications to accomodate a screen that is very small. We could all switch to reading text in Braille, whose characters can be displayed in a smaller cell than the fonts sighted persons usually use. But the question should not be "Can you give me an example of something which can be done with a VGA screen but which absolutely cannot be done with a QVGA screen?". The question should be "Are you willing to give up the benefits of a VGA screen in order to have smooth animation and fast video on a QVGA screen, and a lower cost?". It seems to me that the vast majority of the people who have reponded here have said no, that's a poor engineering trade off. In fact, I don't think even one person has responded that, for them, that trade off would be a good one. Ken Young _______________________________________________ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community