> Hi,
>
> As some of you may know, there's a game library called Allegro.  It includes 
> support for
> graphics (3d, but not accelerated), sound, keyboard, mouse, etc.  It works, 
> among
> others, on Linux using xorg for graphics.
>
> Long time ago I've written a game that uses it, and I think this game would 
> be really
> cool played on the GTA using accelerometers.  I'm thinking about porting it, 
> but I don't
> really know where to start with porting Allegro.  Any hints on how to do this 
> and how
> hard it might be?  I've never done any development for GTA, hence this 
> question.

The main problem I think will be the floating point calculations, as it does 3d 
and
sound, and armv4 has no floating point support...

grtz,
Sander



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