> Hi, > > As some of you may know, there's a game library called Allegro. It includes > support for > graphics (3d, but not accelerated), sound, keyboard, mouse, etc. It works, > among > others, on Linux using xorg for graphics. > > Long time ago I've written a game that uses it, and I think this game would > be really > cool played on the GTA using accelerometers. I'm thinking about porting it, > but I don't > really know where to start with porting Allegro. Any hints on how to do this > and how > hard it might be? I've never done any development for GTA, hence this > question.
The main problem I think will be the floating point calculations, as it does 3d and sound, and armv4 has no floating point support... grtz, Sander _______________________________________________ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community