On Wed, 03 Jun 2009 11:05:12 -0700 Steve Mosher <st...@openmoko.com> said:
indeed. if there is a lot of deadspace where no hit happens its then even harder for a corrective algo + dict to work as often u will tap and nothing happens (it happens often enough on the gta02if you use a finger. using fingernails or stylus is better, but the ts isnt very sensitive) > yes, you substitute one error for the other. the issue is the probablity > of those errors and the time to correct.. > > no harm in testing the approach, if somebody has time on their hands > > Carsten Haitzler (The Rasterman) wrote: > > On Wed, 3 Jun 2009 14:07:07 +0200 Marcel <tan...@googlemail.com> said: > > > >> I simply want to try that design before sending it to hell, maybe it just > >> works fine... I agree with people who said this before: Hitting actually > >> dead space is less painful than hitting the wrong key and having to > >> backspace/stroke-left all the time, maybe even accidentally pressing other > >> keys while doing that. > > > > but u'll hit dead space (nothing) about 50% more often than the actual key > > you intended to hit now (as 50% of the area it would have normally used is > > now dead space). for a physical kbd it might help as u have better tactile > > feel as u have more edge near the finger, but for a touchscreen - all you > > do is lose 50% of he area you had before for hitting keys. (admittedly for > > mis-types now where you would have hit another key there is less area to > > hit too). > > > > so you lose more keypresses (you lost 50% of the hit area), but you lost > > mis-hit area too. > > > > one way or another - you press, then quickly press next key, but then notice > > that the previous key wasn't hit - u still need to backspace and re-enter > > again (possibly missing again). you just give up 1 kind of error for > > another kind > > > > _______________________________________________ > Openmoko community mailing list > community@lists.openmoko.org > http://lists.openmoko.org/mailman/listinfo/community > -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ras...@rasterman.com _______________________________________________ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community