Did someone tried 346.16 drivers? I just noticed the following fixes:
- Fixed rendering corruption that sometimes happened when calling
DrawElementsInstancedBaseVertexBaseInstance(),
DrawElementsInstancedBaseInstance(),
or DrawArraysInstancedBaseInstance().
- Removed the limit on the maximum number of OpenGL Framebuffer Objects.
Is that related to our issue?
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https://bugs.launchpad.net/bugs/1072206
Title:
[nvidia] Window content is black or transparent
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