I think this is a no-brainer... After 18 years with C/C++, I'd say use Java
(or some other interpreted language) so you can focus on interesting stuff,
and later perhaps you can come back to optimize some portion using a static
compiled language (ie C++)...

Cavest: 2x slower than C++ might be a significant disadvantage for
loop-based algorithms... Ie If your algorithms are about iterative search,
then speed might make the difference in a competition...  But heck, are
there any algorithms that aren't of the iterative type?


Jeffrey Greenberg
http://www.inventivity.com
http://www.jeffrey-greenberg.com
 


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter Drake
Sent: Wednesday, November 29, 2006 9:01 AM
To: computer-go
Subject: Re: [computer-go] Making Java much faster


This is something we hope to do once we have Orego multithreaded:  
give each version the same amount of time, so the time costs of  
adding a heuristic are automatically taken into account.

Peter Drake
Assistant Professor of Computer Science
Lewis & Clark College
http://www.lclark.edu/~drake/




On Nov 29, 2006, at 7:30 AM, Eduardo Sabbatella wrote:

>
>> Games are additionally hard-real-time problems. E.g.
>> in the Orego tests but
>> versions got the same amount of nodes. For a
>> realistic comparision one has
>> to give both sides the same time and not the same node-budget.
>
> What do you think about giving the same program
> different player times?
>
> Perhaps its found that ELOs/time grow log/lineal/exp.
>
> Also, same program but with one feature disabled, same
> time. Does make any sense?
>
>
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