I see your point.

I was thinking that after X simulations, transposition
table could be made 'persistent'. Not before that.

So this will avoid a lot of 'garbage', not so 'useful'
board states.

I have to think a lot about it. But I suposse as my
transposition table implementation, it should have
different node sizes (4 moves, 8, 16 or full board.)
Some precalc data (at least the number of moves in
this state as, as its usefull for UCT).

How to avoid to recalculate discarted data? Perhaps
its all about choosing wisely what to discard and when
to store permanently.



--- Don Dailey <[EMAIL PROTECTED]> escribió:

> On Fri, 2007-01-19 at 11:33 +0000, Eduardo
> Sabbatella wrote:
> > If this ratio becomes tooo low (ex, win ratio
> below 1%
> > with 100000 games confidence), you can be sure you
> can
> > delete all the game tree after this move. All the
> > transposition tables following this move. 
> 
> I think you can win,  but please note that the
> weak moves have very small tree's,  so you have to
> clean
> up a LOT of them.    And you ARE throwing out
> information that UCT will eventually reconstitute.
> 
> - Don
> 
> 
> 
> 
> _______________________________________________
> computer-go mailing list
> computer-go@computer-go.org
>
http://www.computer-go.org/mailman/listinfo/computer-go/
> 



        

        
                
__________________________________________________ 
Preguntá. Respondé. Descubrí. 
Todo lo que querías saber, y lo que ni imaginabas, 
está en Yahoo! Respuestas (Beta). 
¡Probalo ya! 
http://www.yahoo.com.ar/respuestas 

_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to