In article <[EMAIL PROTECTED]>, Mike Olsson wrote: > Can Go be used to increase a person's aptitude. > Their aptitude for playing Go ? Certainly. Their aptitude for doing anything else - now that's a much more difficult question. And much more interesting. My suspicion would be that if you tested carefully in a population of novice players and then in the same people later, after they'd reached significant playing strength, then you'd find statistically significant changes in some cognitive abilities. What those changes are might well be a valid consideration for designing computer Go systems, making the discussion relevant here. I'm not a psychologist to give formal names to those cognitive abilities, but they'd involve the ability to carry and work with multiple simultaneous hypotheses, to maintain parallel streams of rather similar data (game sequences for evaluation) ... but in addition to such "precision" abilities are also broader "creative" or "synthetic" abilities, where a player can conceive of the general thrust of a solution ("how do I invade that side?"), but the details get worked out later as the situation clarifies. Certainly these aptitudes are of wider applicability than to games. But interviewers have known that for a long time, which is why they ask applicants to talk about their interests outside the job (or studentship) that they're applying for. -- Aidan Karley, Aberdeen, Scotland Written at Sat, 27 Jan 2007 11:10 GMT, but posted later.
_______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/