> The average score can contain a very large proportion of losees if it is
> compensated by bigger wins.

yes, it is easy to see how this might cripple the play of an MC player.

that 90% territory win that requires 3 opponent blunders is tempting enough
to ignore the fact that all other non-blundering lines lead to 0.5 point losses.

i wonder if this kind of greediness might, however, be useful for selecting,
say, the first move or two in a 9x9 game.  the thinking here is that since the
endgame is essentially noise at this point, you might as well be greedy
before tactics become an issue.  that's probably faulty intuition, though.

on another note, has anyone just let their MC code rip for a day or two (or
maybe a week or more) on the first move alone?  i would think that if you
ordered the distribution of the resulting list, it would give very good 
information
about how well MC acts as a board-eval function.  (i.e. turn off all book lines,
turn off all rules about not playing on the first line or two early in the 
game, etc.
etc.  turn off all heuristics related to the opening and then print the 
distribution
over the board).  what are the top, say, 10 moves on a 9x9 board and how are
they distributed, and the top, say, 40 moves on a 19x19 board along with their
distribution?  if you fold board symmetries into your search, i suppose that you
can get a factor of 8 here.

my thinking is that if it's anything other than a very smooth distribution among
the top moves, that's a good indicator.

s.





 
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