Hello Daniel, With the addition of fuseki and joseki library will its rating increase?
Especially a fuseki library. Will a fuseki library be consistent with its playing style?
That is an interesting and not trivial question. The problem is that the player has somewhere to understand the opening not to destroy it after. The problem is not that MoGo is playing some strange moves, it is that it is happy with them :-). For human players a difference of 2 kyu means that the winning ratio of the
stronger player is almost 100%.
Is it? Do you have some statistics? If so, that is interesting, because that means that neither MoGo nor GnuGo exploit well (comparing to humans) the handicap stones (see results of handicaps with settings which make them even at H0).
My feeling is that it's going to take more than double of speed for MoGo to reach 3kyu.
Actually my goal was not to argue about how to reach some rating, but what happens when giving more time against a fixed player with handicap. Also, I feel like the KGS rating is not well adapted to bots rating, because of the inertia. Bots are playing so many games a week that once they reach one stable rating, the rating will change very slowly. Also, strange results happen in MoGo vs human games: white almost always wins! That means the stronger player, no matter the handicap, manages to win the game. That is quite asymetrical. BTW it was one of the reason I launch those experiments, expecting asymetrical results when playing black or white with handicap. This did not appears in those experiments. Sylvain
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