On 5/18/07, chrilly <[EMAIL PROTECTED]> wrote:
>
> Non-capturing moves can create repetition (but there will of course be
> captures elsewhere in the cycle).
So far the SuperKOs I have found where a "round-trip" of KOs.

Maybe the others are just hiding from you ;-)


 Fortunately, there are other simple
> criteria. E.g., you can stop whenever a move is played on an
> intersection for the first time.
>
Okay.

>> If a SuperKO occurs, the position is evaluated by the Material-Balance.
>> BlackCaptures - WhiteCaptures + Komi.
>
> I guess you mean the *change* in material balance after one cycle. I
> don't see why komi should be used here.
>
No. I assume the game is over. As there is usually no reliable method for
counting territory I use the difference of the captured stones as a - first
approximation - for the evaluation. If e.g. both sides have captured - in
the whole game - the same amount of stones, the eval is 0, but white wins
due to Komi.
At least for significant differences in captures this is true. MC-Runs are
also stopped, when one sides leads in Capture by a large margin.
Depending on the margin it produces only a negible bias.

Hmm... To me it seems more natural that the evaluation primarily
depends on the nature of the cycle. Your program may choose to play a
cycle because of some arbitrary material balance value, which will be
meaningless if you can't break out of that cycle. IMO you should
simply treat balanced cycles as draws.

Erik
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