On Mon, 2007-07-09 at 12:46 -0400, Joshua Shriver wrote: > Ok found some KGS games, and they make a lot more sense. With the > specification I can see what all of the OT, AP, TM, FF, etc commads > are. However I don't understand the way it sets the location, so far > nothing I've seen describes it. > > ;B[kr] for example. > I thought Go boards used A..x 1..y notation. Perhaps I'm wrong.
SGF uses a different coordinate system (making it easier to make mistakes ...) It is all in the Fine Manual: http://www.red-bean.com/sgf/go.html#properties Read it. SGF is surprisingly easy to parse; the only "special" tokens the parser needs to recognize are ()[]; ( \n and newline escaping add some complexity, but can _initially_ be ignored.) > -Josh > > On 7/9/07, Joshua Shriver <[EMAIL PROTECTED]> wrote: > > Do you have a good example of a regular Go game in sgf? > > A lot of the examples I found on the SGF spec site seem confusing, and > > not sure if they're even for Go or backgammon, etc. Ignore everything except for GM[1] (= go), and the generic part. For simple sgf, (without variations or game collections) you can create a parser in a few hours. This will probably include reading the manual and understanding the format, too. HTH, AvK _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/