I agree with you on this as far as etiquette is concerned.  In on-line
computer vs computer games resignation is "honorable" but against humans
a computer should simply play fast - up the level of it's ability.    A
strong computer player can pass and reckon for dead stones if that's the
protocol,  or it can just play rapidly.    I think many players like to
see a "complete" game and feel as if there were just a little bit
"cheated" by an early resignation.

Of course a really weak computer shouldn't be expected to do more than
an equally weak human.  If a computer program doesn't have a feel for
dead stones,  who is winning and who is losing then the best it can do
is play the game out and preferable it should play relatively fast if
possible.  In this case it's the human's turn to be "honorable" and not
berate the stupidity of the programmer making condescending remarks,
etc.    Note that this isn't about respecting a program - it's just a
machine.  But behind every program is a human being who may have put
some sweat into the programming.  

- Don



On Fri, 2007-07-13 at 13:15 +0100, Jacques BasaldĂșa wrote:
> Jason House wrote:
> 
> > I run some really dumb bots online that play perfectly fine blitz games
> > (10s/move) with Chinese rules and it still drives humans insane because the
> > computer doesn't stop playing.  People resign won games in endgame because
> > they can't take it.  There is some value in reducing the number of moves in
> > a game.
> 
> 10 seconds/moves is not really blitz. If the program plays stupid invasions
> (I don't know if its is the case of your program) that can be annoying if it
> goes up to 50 unnecessary moves or more. As a user, I like to count. I don't
> like computer resignation. It emulates human honor codes. For a human it is
> very humiliating to be forced to play a losing game for a long time, but
> computers have no honor, they should play _fast_ and without burning out
> ko threats just because there is nothing to lose. My favorite computer
> behavior as a user: gnugo with no resign at a fast level (max 2 sec/mov).
> 
> Jacques.
> 
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