I think how 5x5 was solved was part of a thesis. I don't have the URL or author handy.
7x7 is semi-solved by a bunch of dans, but no formal proof of its correctness is available. I believe that past work used brute force alpha-beta with transposition tables. 5x5 was made tractable by detecting living groups as early as possible. Sorry that I don't remember any more details on that. I'm also pretty sure that Aloril had a bot called GodBot that relied on perfect information. On Nov 7, 2007 2:03 PM, Ben Lambrechts <[EMAIL PROTECTED]> wrote: > I want to create a perfect player on board sizes 3x3, 5x5 and maybe 7x7 > and beyond. > > But I have no idea how to start. How do I create the move database and how > do I select the perfect move for every position? > > > > I know Go is solved on boards 5x5 and smaller, but there is no program > that plays by this perfect moves. > > > > Has anyone did this before or has anybody thoughts about this? > > > > Ben > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ >
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