> Am I confused in my understanding that a weakness of MC evaluation is
> that due to its random play it will miss sequences where there is only
> one winning move at each play? ...

This was exactly the topic I tackled in this article:
http://dcook.org/compgo/article_the_problem_with_random_playouts.html

The conclusion is that random playouts are weak, and you need to use
heavy playouts. But, as Remi explained, when you do that you need to be
careful not to penalize good moves (self-atari in a nakade) when
penalizing bad moves (self-atari generally).

Darren

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